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If you would've lead in with your background I might have been more careful ;) Just rubbed me the wrong way the way you wrote it, so i wrote my response in a si
by nom 6y ago
If you would've lead in with your background I might have been more careful ;) Just rubbed me the wrong way the way you wrote it, so i wrote my response in a similar manner.
Good software is equally intricate and complex as many other fields that superficially seem more complex, like Rocket Surgery. Unfortunately it has changed a lot over the last 20 years. Just learn to use these libraries, go to a bootcamp and call yourself fullstack developer.
Few people even know what instructions per second even means. Deliver 300MB chat applications or 40GB Games to your customers and call it a day.
Good software development is more than an art or craft, it is seriously hard and takes a lot of experience and it is NOT relaxing at all. It is rare, unfortunately and it's just frustrating to see the decline over the last 20 years.
- ChrisMarshallNY 6y agoPoint taken. I am used to being around folks that know my deal, and am sometimes too casual in my interactions. I suspect that we'd probably get along, IRL. I got a gander at your site, and it seems that we have a hardware interaction background. I'm deliberately trying to reduce my scope. I worked for many years in a fairly major-league Japanese corporation, as part of a big, distributed team. The company was a hardware company, so a lot of our software was designed to either play with, or be embedded in, hardware. Nowadays, I like to try keeping it to apps for Apple devices. My apps tend to be a fair bit more ambitious than you'd normally see from a one-man shop, but they are still fairly humble, compared to what our teams worked on. However, I feel that the quality of what I do is better than before; mostly because of my craftsman approach. If you knew the company I worked for, you'd find that ironic.