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Note that the test scene would benefit heavily from draw batching, but was setup in such a way that may have just defeated the batching logic in Skia but not th
by kllrnohj 6y ago
Note that the test scene would benefit heavily from draw batching, but was setup in such a way that may have just defeated the batching logic in Skia but not the one in FastUIDraw.
It wasn't a very common UI scene, so it wouldn't be expected that other libraries had optimizations for that type of content (specifically with the "everything is slightly rotated" part)
It was also a scene that curiously didn't involve any paths or shapes other than rectangles, which is where GPU-accelerated canvas' all really run into trouble.
Also note that the presentation was from 2016, and many of these libraries (such as Skia) see heavy ongoing work so that data is all quite outdated and unreliable at this point.