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All of these systems exist in real games I have first hand knowledge of. What I'm taking from this conversation and looking at your engine is you're very famil
by reitzensteinm 6y ago
All of these systems exist in real games I have first hand knowledge of.
What I'm taking from this conversation and looking at your engine is you're very familiar with the Source way of doing things, but ignorant of other work in the field.
If you were being pleasant I'd be happy to go in to specifics, but you aren't, so I won't.
Although I will say this:
> There's nothing about these made up designs you're talking about that stops the need for entities to have watched fields that get serialized and transmitted based on transmission rules.
Over a million people have played my multiplayer games, and they are not implemented this way.