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Traditionally most cg rendering systems use an idealized lens to simplify the math. Matrix projection transformations simulate a pinhole lens. This does mean t
by joshuak 6y ago
Traditionally most cg rendering systems use an idealized lens to simplify the math. Matrix projection transformations simulate a pinhole lens.
This does mean that all images are perfectly sharp however, so for depth-of-field, bokeh, and other realistic lens blurring effects the position of the idealized lens (i.e. virtual pinhole) is varied over samples creating a sort of fuzzy pinhole.