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I thought they did this for the Pixar movie, Wall-E.
by beamatronic 6y ago
I thought they did this for the Pixar movie, Wall-E.
- anshumankmr 6y agoWall E probably was rendered using a server cluster while this might be working with commercial GPUs.
- kelsolaar 6y agoArnold has both CPU and GPU rendering support. It is used notably by Sony Pictures Imageworks and created my Marcos Fajardo now working at Solid Angle.
- flobosg 6y agoToy Story 4 as well: https://www.youtube.com/watch?v=AcZ2OY5-TeM https://www.youtube.com/watch?v=AcZ2OY5-TeM Pixar uses RenderMan, which is Arnold's competition.
- CyberDildonics 6y agoThat video has nothing to do with this. This plug-in is just a sampling strategy to make rendered depth of field less noisy. The video you linked just talks about a shot that was purposely made to be an homage to a classic cinematic technique even though it isn't necessary. Depth of field in production computer graphics is almost exclusively done with depth maps in compositing. Because there are many different layers that won't give seam artifacts around the edges as well as floating point outputs that don't clip, depth maps are even easier to make work.