3 ms·
My senior research thesis in undergrad was based on this illusion, using it to render basic heightmaps in a constant top-down orientation. This made the techniq
by moron4hire 6y ago
My senior research thesis in undergrad was based on this illusion, using it to render basic heightmaps in a constant top-down orientation. This made the technique usable on PDAs and Web games at a time when even 2D isometric rendering was too slow/battery intensive.
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