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Sidestepping the whole apple/freedom/consistency argument, are consoles actually good for consumers? Consoles are fundamentally locked down, as the platform-ho
by Qwertious 6y ago
Sidestepping the whole apple/freedom/consistency argument, are consoles actually good for consumers?
Consoles are fundamentally locked down, as the platform-holder (Nintendo/Microsoft/Sony) sell the console at a loss to drop the market price (impossible for commodity hardware that can be used for other purposes), then recoup their money by taking a fee from every copy of every game sold for their console.
This used to make sense because consoles used to be unique specially-designed hardware that kind of necessitated purpose-designed codebases, but nowadays consoles don't really have a difference compared to commodity PCs. In fact, the latest generation moved to x86 specifically so that they would be more similar to PCs! That was for the sake of letting devs use PC dev tools and it, but IMO there wouldn't be much loss if the consoles were actually 100% compatible OOTB with normal PC applications.
The main reason consoles exist with broken compatibility is:
1. Simpler, potentially more reliable purchasing experience (there's only 1-3 hardware devices that can run your console game, thereby sidestepping the paradox of choice)
2. Social-network lock-in (bad for consumers IMO)
3. Slightly lower upfront costs. Except that's basically not true, it only applies for a specific arbitrary standard of minimum graphical fidelity. A Raspberry Pi will always be cheaper, and a cheap x86 PC should be able to run 2010 games just fine. Batman: Arkham Asylum was from 2009, and is no slouch in terms of graphics. Arguably, consoles are better upfront value for money.
4. Potentially simpler dev target - only one configuration, means QA is easier.
5. Exclusives. In theory it gives devs the chance to make something they wouldn't have made otherwise, or gives them the chance to develop the game specifically around the one hardware architecture, but I'm not convinced either of these are real problems.
6. This isn't related to compatibility but debatably consoles have a better UI than HTPCs. Also, being gamepad-only means you don't get rekt when joining a lobby with KB+M players in FPSes.
Personally, I don't think so. There's more analysis to be done but I'm ending this comment here.
- zigzag312 6y ago+1 this. Just because we are used to specific business model with gaming consoles, it doesn't mean that it's the only one available or even that it is the best one.
- 8note 6y agoFor 4. It's a dev target where the optimizations can be carefully tuned, so games can get more out of the hardware