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32-bit apps. I have 32-bit apps where the developer is either gone or will not update, thus if I wish to keep using these I have to stay on Mojava. This applie
by FullyFunctional 6y ago
32-bit apps. I have 32-bit apps where the developer is either gone or will not update, thus if I wish to keep using these I have to stay on Mojava. This applies to four Macs which will likely never move away from Mojava.
- SloopJon 6y agoOne of my round tuit projects is to set up a Snow Leopard VM to run PowerPC apps. with Rosetta, and a Mojave VM to run 32-bit Intel apps.
- ViViDboarder 6y agoOut of curiosity, what apps are those?
- FullyFunctional 6y agoOf the top of my head: - software for a "smart pen" where the company went out of business - some label printing software - some Steam games - some games from GOG Even if I don't run these daily, I don't like to be cut off from my past.
- ViViDboarder 6y agoAh. I forgot there are so many games still only built for 32bit. Is there any kind of workaround using qemu?
- Doctor_Fegg 6y agoNot OP, but non-subscription Adobe.
- thewebcount 6y agoFor what it's worth, it's pretty easy to have a separate Mojave partition that you boot to when you need to use one particular app. That's what I do.
- sbierwagen 6y agoWe've got a old legacy multiplatform app that supported OS X for years. Looked at updating it for Catalina, was going to be a massive amount of work, since Apple also killed XWindows and updated OpenGL in some breaking way. Decided it wasn't worth spending months on it. Still get a regular trickle of emails from schools complaining about it. I tell them to call Cupertino.
- comex 6y agoCatalina didn’t kill XQuartz, nor did Big Sur. It still works fine, though it hasn’t been updated in 4 years. It also did not break OpenGL, only deprecate it. macOS is still stuck on a many-years-old version of OpenGL, but what worked in the past continues to work. Even Apple Silicon Macs will support it.
- xhruso00 6y ago64-bits have been around for few years. This means developer did not have sustainable income or is not compatible due to missing API (old Carbon times). Sooner or later you will need to move on. I am also on Mojave but booting to Big Sur to build for M1 with Xcode 12 is pain in a.