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He was indeed only specifying a single axis, just as you wouldn't use a single float to specify three axes.
by cmaggard 15y ago
He was indeed only specifying a single axis, just as you wouldn't use a single float to specify three axes.
- guard-of-terra 15y agoThe number of scalars to specify a point in space varies from one to twelve and probably more - depending on the terrain. For example, to point at objects reliably you need to factor their movement relative to gravity vector in. I can totally imagine using just one (long) scalar, too.