4 ms·
That's great that it's fast, but do they have WebGL 2 support on by default yet? Six years and counting on the WebKit bug: https://bugs.webkit.org/show_bug.cgi
by wffurr 6y ago
That's great that it's fast, but do they have WebGL 2 support on by default yet? Six years and counting on the WebKit bug: https://bugs.webkit.org/show_bug.cgi?id=126404 https://bugs.webkit.org/show_bug.cgi?id=126404
WebGL 2 is required for MSAA-enabled offscreen framebuffers among other features that aren't available in WebGL 1 as extensions.
- saagarjha 6y agoI saw a commit go in for that: https://bugs.webkit.org/show_bug.cgi?id=216464 https://bugs.webkit.org/show_bug.cgi?id=216464. Not sure if they put that in the Safari build yet.
- modeless 6y agoAlmost! WebGL 2 is now enabled by default in Safari Technology Preview, as of September. Please give it a try now before it goes out in a Safari release and file bugs if you see any issues.
- wffurr 6y agoBig Sur update has taken down developer.apple.com (along with the hash checker OCSP service). I will try again tomorrow.
- wffurr 6y agoI just tried it out with the rendering engine used on keep.google.com for drawing notes (among others) and it works flawlessly with WebGL 2. Thanks for the hard work! Looking forward to it rolling out on by default in Safari.