3 ms·
If you look at the way MS works with NVIDIA, AMD, and Intel this advantage isn’t that large. AMD SoCs have Unified Memory, there’s DirectStorage to let SSDs loa
by cromwellian 6y ago
If you look at the way MS works with NVIDIA, AMD, and Intel this advantage isn’t that large. AMD SoCs have Unified Memory, there’s DirectStorage to let SSDs load directly into GPU memory without the CPU, etc
There’s also a downside to being a walled garden, Apple is building itself a Great Wall, but the barbarians eventually got the better tech. So for example, AMD and NVIDIA GPUs have Directx ray tracing. How many generations before Apple GPUs catch up with Ampere or RDNA3?
To some extent having the GPU architectures discrete allows them to iterate much faster as they aren’t tied to other dependencies, or left with inferior thermal and power constraints.
- zaroth 6y agoI think you’re absolutely right if you need the highest absolute performance regardless of performance per dollar or performance per watt. But I think a lot of people are more concerned with Perf/$ and Perf/Watt and will find Apple’s fully integrated approach is extremely hard to beat or even compete with. In this case perf/$ is going to provide Apple an unbeatable margin, not necessarily the consumer an unbeatable price.