3 ms·
I'm not sure where on earth you have got this notion from; the .NET Core team have been performance focused for a long time now, and blog posts from the .NET te
by GordonS 6y ago
I'm not sure where on earth you have got this notion from; the .NET Core team have been performance focused for a long time now, and blog posts from the .NET team detailing perf improvements have been posted on HN multiple times.
You even have hardware intrinsics available to play with, and for performance-sensitive libraries such as hashing algorithms, it's typical for performance to come within spitting difference of RAM speed.
- squid_demon 6y ago"I'm not sure where on earth you have got this notion from" Where on Earth? I could tell you precisely where if it mattered. I'm certainly glad the team at MS has been focusing on performance now because they certainly didn't when the team I was on decided to try it. (Hey, maybe they could help out the Visual Studio team as it takes like 10-15 seconds to open the app to an empty screen). I haven't run any tests lately (and probably never will as I'm not interested in a language that emits IL rather than machine code; or a language that uses a GC) so I apologize for throwing out the 15x number when it is probably not correct. It won't happen again. I would wonder why some game studios (like Supergiant Games / Hades) ended up porting their C# game engine to C this year? Was it because C# was fast enough? Or maybe it was to make the game more portable to other platforms? Not sure.