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It's actually amazing how consistent the pattern is for professional creative apps, I did a study of market leaders across various industries[1] (based on the b
by robenkleene 6y ago
It's actually amazing how consistent the pattern is for professional creative apps, I did a study of market leaders across various industries[1] (based on the best data I could fine), and every single one supports some form of extension. Just doing a quick eye-ball glance, and I'd guess every single one of the apps I looked at also supports some form of scripting.
(This is only tangentially relevant to this thread, but the iOS App Store doesn't allow extensions or scriptable apps, and I believe those rules will single-handedly assure iPad only ever has marginal impact on creative fields until those rules are removed.)
1: https://blog.robenkleene.com/2019/08/07/apples-app-stores-have-failed-creative-apps/ https://blog.robenkleene.com/2019/08/07/apples-app-stores-ha...
- packetlost 6y agoAnyone who works in a specialized field (or hobbyists) can tell you the iPad will never be a "pro" device for any serious work outside of art/digital painting. iOS is simply just too limiting, and Apple intentionally neuters the App store to protect the lowest common denominator from shooting themselves in the foot with malware.
- dharma1 6y agoI think you could have a really good iOS DAW, I think Apple will release Logic for iPad pro at some point. But yes some of the iOS architecture is a bit weird, in terms of apps/plugins/files silos. I think the "no windows" and sandboxed apps/files paradigms are very limiting for pro work. And you really need lots of customisable keyboard shortcuts for most pro work, most iOS apps are extremely lacking in this department.
- packetlost 6y agoFL Studio mobile is already quite capable, and I'm sure Logic for iPad would be great. But most DAWs make heavy use of plugins/VSTs to provide extensibility to the environment, and I highly doubt that will be supported. Why would you use an iPad over a MBP for that kind of thing? I can't imagine the touch-screen gives any sort of real advantage.
- dharma1 6y agoiOS does support audio/synth plugins in the form of AUv3, it's a little bit clunky but works. I work primarily with Logic (been using it for 20 years) but the form factor of an iPad is pretty nice - it fits perfectly on music stands and laptops don't. If Macbook screens would tilt 180 degrees, all the way flat, you might be able to use them on music stands too - but they don't. If you are both playing and recording a real instrument at the same time, having the iPad on the the piano/music stand in front of you is very useful. Many people use Logic Remote on iPad on the stand, and Logic on MBP for actual recording at the same time. But not sure why you should need two devices. Touch screen is nice for some things too, like mixing or quickly toggling things.
- arvinsim 6y agoI wonder how iOS Logic Pro would handle plugins.
- dharma1 6y agoThe same way as iOS Garageband handles AUv3 now, I assume. AUv3 plugins are meant to be able to run on both MacOS and iOS in the near future (this has caused some concern in the plugin dev community, because of different pricing models). Just in iOS they are apps you install from the app store, because everything that executes code needs to be a sandboxed app in iOS.
- arvinsim 6y agoOkay, I do see why it would affect pricing then if they are forced to be in the App store. I always thought that they would be handled the same way as desktop. In any case, I am still waiting for Logic Pro or Ableton to be ported to the iPad.
- teucris 6y agoI have been using Ableton Live for music production for over a decade, and I can say that if it were ported to work on my iPad, I’d use it every day.
- packetlost 6y agoWhat advantages do you think it offers over using a MBP?
- teucris 6y ago1) The launch grid (I forget it’s proper name) is an increasingly common pattern in touch-based music apps; I want to touch the Ableton one. Especially in live performance. 2)The form factor of an iPad makes more sense in my music setup, in that I don’t need to haul podium or standing desk on stage as well as my instruments. 3. In producing tracks, most of my time is spent twiddling knobs, adjusting levels, etc, rather than dealing with external audio interfaces or doing fine grained, fiddly things with a mouse. But now iOS supports a mouse, so I could even do that...
- luplex 6y agoYou should check out bitwig studio on a Surface tablet! They have had an optimized Multitouch UX mode for a few years now, and it looks pretty good.
- mastazi 6y agoIIRC Bitwig was actually featured in the Surface launch event (I think it was the very first generation of the Surface tablet, I might be wrong though).
- dumpsterdiver 6y agoOne advantage is that recording drum pad sessions would be more convenient on an iPad (you could just tap out a beat right on the screen). On the other hand, there's something to be said for high quality midi controllers that allow you to do the same. For instance, an iPad would be a great place to experiment and get an idea down, and then you could bring the idea to your other, more professionally oriented tools.
- deeblering4 6y agoSince music making is art I guess I won’t disagree. There’s a large ecosystem of iOS music making apps and the iPad is actually an excellent interface for some applications, e.g. a kaoss pad. For instance have a look at what Korg and Moog have available in the app store. Or check out drambo.