5 ms·
I have yet to see anything come close to the power of Flash for interactive content creation. I find it humorous when people release things done with HTML5 and
by citricsquid 16y ago
I have yet to see anything come close to the power of Flash for interactive content creation. I find it humorous when people release things done with HTML5 and everyone says "whoa this is amazing" which is true, but it's been possible since some of the earliest versions of Flash.
It will take a lot more than the ipad to kill Flash, it will take people to build alternate tools that allow easy creation of interactive content... not a device that doesn't support the standard (standard is in italics because it isn't technically the standard, but it's what lots of people use, the majority anyway)
An example of this from today: http://www.reddit.com/r/programming/comments/h1mc6/interactive_html5_canvas_demonstration_of/ http://www.reddit.com/r/programming/comments/h1mc6/interacti... and then http://www.reddit.com/r/programming/comments/h1mc6/interactive_html5_canvas_demonstration_of/c1ry9sd http://www.reddit.com/r/programming/comments/h1mc6/interacti...
- kenjackson 16y agoFlash is still the gold standard. I'm still surprised that there isn't a more concerted effort to get Flash on more devices. HTML 5 is literally almost a decade behind Flash (Flash 7 feels like the closest, which was 2003). The HTML standards body just moves too slow (basically all standards bodies do, its the nature of the beast). Look at how Silverlight has changed since its been released, compared to HTML. I'm personally a fan of the plugin model in general. I feel like the only thing browsers should have is HTML/CSS and a way to talk to the DOM (maybe treat the DOM as a RESTful service). And then plugins that can be hosted for things like Javascript, C#, Flash, etc...
- statictype 16y agoI'm still surprised that there isn't a more concerted effort to get Flash on more devices. All the attempts so far have been, um, less than stellar. Considering that Adobe and mobile OS providers have a strong incentive to make it work (basically to stick it to the iPad) and it hasn't happened yet would seem to strongly indicate that the Flash codebase, as it stands, is simply too complex or possibly too messy to make it work reasonably well on mobile platforms. They may have to just throw it away and start from scratch. Personally, I would rather see a concerted effort to make HTML5 and related technology/tools catch up to where Flash currently stands. (They have a ways to go as the OP has mentioned)
- rimantas 16y ago> HTML 5 is literally almost a decade behind Flash It's not about Flash vs. HTML5 as many think. It's about flash vs. native apps.
- statictype 16y agoI disagree. Once devices that don't support Flash become pervasive enough, everyone will have to write their flash-based web sites to support them. For most sites, this would mean using HTML5 (or related technologies), not writing a separate app that would require a developer license, approval, forking the codebase, etc...
- pacomerh 16y agoAgree, content creation is way ahead, but I wish there was an editor like Unity3D's to attach scripts to 3D objects that easy, but for flash, or I don't know of it
- danibx 16y agoUnity will be able to target the flash player when its new 3d api, molehill, is launched.