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I always find Apple docs to be good and with right level of information. I do not agree with that article.
by narenkeshav 6y ago
I always find Apple docs to be good and with right level of information. I do not agree with that article.
- banachtarski 6y agohttps://developer.apple.com/documentation/metal/mtldevice/1433388-makecommandqueue https://developer.apple.com/documentation/metal/mtldevice/14... Here's Apple's documentation on creating a gpu command queue. https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-createcommandlist https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-... Here's msft d3d12 https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkAllocateCommandBuffers.html https://www.khronos.org/registry/vulkan/specs/1.2-extensions... Vulkan for good measure. Apple is CONSISTENTLY underspecifying APIs. The docs never refer back to comprehensive guides. They don't tell me the API constraints. They don't tell me the performance implications. You may "think" Apple documentation is good, but honestly, it's bad and anyone that also programs for other platforms would arrive at the same conclusion.