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Yess, finally! > This allows changing font size for individual draw calls, controls, or spans of text in the RichTextLabel control without creating new Font in
by blensor 6y ago
Yess, finally!
> This allows changing font size for individual draw calls, controls, or spans of text in the RichTextLabel control without creating new Font instances.
It was so frustrating to have different font sizes in a RichTextLabel.
Only downside is that we have to wait until Godot 4