4 ms·
I don't know how true this is. Personally I've always noticed significantly more input lag on Linux than Windows for games. I even used to hack on ezquake's Lin
by nvarsj 6y ago
I don't know how true this is. Personally I've always noticed significantly more input lag on Linux than Windows for games. I even used to hack on ezquake's Linux port to try and get the input lag down, but the Linux kernel just caused too much latency. This could have changed since then though. You have to realize MS invested significantly in "gaming APIs" like DirectInput, DirectX all tuned to low latency gaming. Linux never really had anything like that. I'd love to see results showing otherwise, I'd far prefer to game in Linux if possible.
- zepearl 6y agoIt could be that it can vary in multiple areas and depending as well on a lot of different stuff (kernel version, drivers/modules, settings, SW being used, ...). Personally, I always had the feeling that video was slower on Linux (always used nVidia proprietary drivers in Linux), but when I used to play a bit of e-guitar the audio latency was definitely better in Linux (but as well just for audio there are a lot of settings that play some role - e.g. https://wiki.archlinux.org/index.php/Professional_audio https://wiki.archlinux.org/index.php/Professional_audio ).
- nvarsj 6y agoI play a lot of stepmania (DDR and stamina), and I have really struggled with audio latency in Linux. And I have spent far too much time on PulseAudio and JACK configuration. Windows, again, is fine with nearly no latency and virtually no configuration required. I have resigned myself to just having a dedicated Windows partition for gaming.