3 ms·
I believe bfgx[0] is similar to what you're describing. It's been around since before the Vulkan/DX12/Metal era so the abstractions are more similar to OpenGL/D
by jbister 6y ago
I believe bfgx[0] is similar to what you're describing. It's been around since before the Vulkan/DX12/Metal era so the abstractions are more similar to OpenGL/DX11 where you don't have concepts like command buffers and command queues etc, which might be a turn off.
Big open source projects still seem to roll their own solution for this, which I imagine is both for historical reasons but also because there might be a fear that using a library like this could leave your hands tied when you need to do some API-specific workaround.
0. https://github.com/bkaradzic/bgfx https://github.com/bkaradzic/bgfx
- m12k 6y agoAfter searching some more, I came across this: https://github.com/ConfettiFX/The-Forge https://github.com/ConfettiFX/The-Forge It sounds a bit more heavyweight than what I was getting at, but it still makes me hopeful that there's a future for something like this.