3 ms·
That's a good start. You've got the normal jitter bug where if you double tab you can cause it to start the next lerp early. As a game-dev I'd recommend storin
by moritonal 6y ago
That's a good start. You've got the normal jitter bug where if you double tab you can cause it to start the next lerp early.
As a game-dev I'd recommend storing position as two variables on the client. One where the user is in the server's memory, and one where the user is locally. Smoothly move the player locally to match the server and scale it exponentially the further off the two are. I'm pretty happy to chat through this if you'd like to?
If you get smooth-move right I'll happily sing your app from the roof-tops at work and with family.