8 ms·
I've had the same experience with Doom (2016). The most irritating thing was the reduced input latency on Linux, which threw me off for the first few hours. Aft
by merlinscholz 6y ago
I've had the same experience with Doom (2016). The most irritating thing was the reduced input latency on Linux, which threw me off for the first few hours. After getting used to it I only boot to Windows for UWP games.
- yakubin 6y agoLow input latency irritates you? That's a new one.
- capableweb 6y ago"Be kind. Don't be snarky. Have curious conversation" It threw them off for the first few hours, as written. Doesn't mean that low latency in general irritates them, just that they weren't used to it at first.
- jonathanstrange 6y agoI have to agree with yakubin, though, and don't think it was a snarky comment. He just pointed out that it was an odd complaint. Gamers go at great length to reduce input lag on Windows.
- capableweb 6y agoYou agree that because you're not used to something, that means you're not a fan of that thing in general? I'm a gamer myself. Upgrading my display makes me slightly off-game myself, until I get used to the new one. Same when getting a new car, where the brakes are way more sensitive than on a old car. Doesn't mean I don't like the brakes to be more sensitive, just means I'm not used to it. And yes, the first few weeks of sensitive brakes are irritating, just touch the pedal and the car grinds quickly to a full halt. But now I do like it better compared to when you fully press down the pedal and the car slowly stops.
- thefz 6y agoI read it in a sense that it's hard to adjust back once muscle memory is set to a certain value.
- gentleman11 6y agoDoom 2016 and eternal have really significant mouse lag on windows. It’s really hard to get used to. It’s most noticeable if you have recently played an actually responsive FPS recently
- bitmunk 6y agoWait, so I tried to fix the mouse lag in Windows for days and the problem was Doom? Fuck.
- marvin 6y ago>The most irritating thing was the reduced input latency on Linux Huh. That's a big competitive advantage in competitive games. Why don't pro CS players use Linux? Is the difference smaller in the games that have been optimized for competitive play?
- seg_lol 6y ago> for the first few hours
- mhh__ 6y agoThe PCs are provided by the tourney organisers, and it's a marginal benefit really. Most professional CS is played at 4:3 stretched so the PC is pulling in hundreds of FPS
- Alupis 6y ago> Most professional CS is played at 4:3 stretched so the PC is pulling in hundreds of FPS That's unlikely to be true anymore. Even a modestly modern GPU can produce 100's of FPS in CS:GO at 1920x1080 or higher resolutions. Benchmarks for the 3080 were showing 400-500 FPS in CS:GO at 1440p resolutions. After maybe double your screen refresh rate, all excess FPS don't matter and are effectively wasted. Pro's mostly use 144Hz monitors because 240Hz is indistinguishable[1] - making anything above 288FPS basically a waste (and it's debatable if anything above 144FPS with FreeSync enabled is a waste too). [1] https://www.youtube.com/watch?v=OX31kZbAXsA https://www.youtube.com/watch?v=OX31kZbAXsA
- mhh__ 6y agoThe stretched resolution is because it makes people thicker at the expense of FoV, not performance as per se
- nvarsj 6y agoI don't know how true this is. Personally I've always noticed significantly more input lag on Linux than Windows for games. I even used to hack on ezquake's Linux port to try and get the input lag down, but the Linux kernel just caused too much latency. This could have changed since then though. You have to realize MS invested significantly in "gaming APIs" like DirectInput, DirectX all tuned to low latency gaming. Linux never really had anything like that. I'd love to see results showing otherwise, I'd far prefer to game in Linux if possible.
- fctorial 6y agoWhat were the specs of your machine?
- merlinscholz 6y agoRyzen 2700X and a MSI GeForce 1070 TI on a 2k screen