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Games code is very often about objects interacting. Especially the expensive stuff (collision/physics and then probably AI). Games don't use global state, becau
by dxuh 6y ago
Games code is very often about objects interacting. Especially the expensive stuff (collision/physics and then probably AI). Games don't use global state, because they use C++ and everyone is so bad at programming, but because that's what fits the problem domain.
Not to be condecending, but you should try making a game and see how well that parallelization idea of yours turns out.