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That looks neat - but I don't think it fits the PS1/N64 era very well at all. It seems more like that pixel art/Minecraft kinda feeling. I would also absolutel
by lostgame 6y ago
That looks neat - but I don't think it fits the PS1/N64 era very well at all. It seems more like that pixel art/Minecraft kinda feeling.
I would also absolutely love a very simple N64/Saturn/PS1 era 3D modelling / game engine in such a lovely simple package.
Low-poly, low-res textures, with an option for that wonderful grainy kinda PS1 dithering if we'd want. :)
- trynewideas 6y agoConsider a modern engine with shaders that enforce those arbitrary limits. Unity shader asset: https://assetstore.unity.com/packages/vfx/shaders/psxeffects-132368 https://assetstore.unity.com/packages/vfx/shaders/psxeffects... Godot shader example: https://github.com/MenacingMecha/godot-psx-style-demo https://github.com/MenacingMecha/godot-psx-style-demo You can use modern modeling tools with self-imposed limits on model complexity and texture sizes. (Blender is even era-appropriate — its first public release was in 1998.) In the context of a PS1-era demake: https://www.gamesradar.com/heres-how-to-create-a-ps1-demake-and-your-chance-to-vote-on-what-game-gets-made-next/ https://www.gamesradar.com/heres-how-to-create-a-ps1-demake-... Alternatively, see Crocotile3D, which approaches that era's aesthetic from a different angle of simplified tile-based modeling: http://www.crocotile3d.com/ http://www.crocotile3d.com/
- lostgame 6y agoI am using that exact Unity shader! :)