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But Pfhreak's point is that most people don't want to "build their own engine", they just want something that lets them make a game, and Unity and GameMaker are
by creata 6y ago
But Pfhreak's point is that most people don't want to "build their own engine", they just want something that lets them make a game, and Unity and GameMaker are very good at giving you that running start, even if you know very little programming. The Rust gamedev community, so far, hasn't even tried to create that experience.
- adamnemecek 6y agoMost people don't want to build their engines since it's hard in cpp. If building an engine consists of selecting a couple of crates, people might have a different opinion.
- Pfhreak 6y agoNo, most people don't want to build their engines because building engines is a different thing than making a game. People want to build just the part that's unique to their game. Very, very game devs care about how things are drawn to the screen or what's happening in their physics engine -- they just expect those things to be easy to use default features.
- deleted 6y ago[deleted]