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There are streaming solutions that work well enough via the Internet. The trick is that they basically render a skybox/sky-dome. If you turn (rotate) your head
by tgsovlerkhgsel 6y ago
There are streaming solutions that work well enough via the Internet.
The trick is that they basically render a skybox/sky-dome. If you turn (rotate) your head, that is computed locally, you just get shown a different part of the picture that's already on your device (if you turn too fast, you may get a black cut-off edge until the viewport is updated from the remote machine.
If you move (translate), it needs to re-render for paralax etc. and that's when you notice it and potentially get VR-sick. So games where you have to move your head a lot are probably not a good match, but e.g. Fallout works great.
- eru 6y agoIf you augment your skybox with distance information, you can fake some of the parallax locally. Might be convincing enough for the split second needed?