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Fair point and thank you for the clarification. By "iOS exclusive" I should have said "not on Android." I honestly considered it common knowledge that these gam
by millstone 6y ago
Fair point and thank you for the clarification. By "iOS exclusive" I should have said "not on Android." I honestly considered it common knowledge that these games are available on Windows, Switch, etc. but maybe not all readers know that.
To refine my point, many successful games come to iOS because it is a controlled environment, with negligible piracy. The games come to Android later or not at all, because it is more of a wild west.
As for productivity, iOS has an undeniable platform advantage, and by that I mean tablets. Apple focuses on the iPad but Android tablets are kind of a joke. Here's androidpolice agreeing: https://www.androidpolice.com/2020/04/21/do-yourself-a-favor-and-buy-an-ipad-during-lockdown/ https://www.androidpolice.com/2020/04/21/do-yourself-a-favor...
- whatshisface 6y ago>many successful games come to iOS because it is a controlled environment, with negligible piracy. How does that make sense when all of those games were originally developed for the PC platform, which has rampant piracy, even above that of Android?
- millstone 6y agoEvery PC game developer sweats piracy. Windows is targeted first (or only) because it is the vastly dominant gaming platform. But the piracy aspect is real, and important, and it hurts Windows gaming. If you are developing a Nintendo Switch game, you can focus on building a better game, instead of anti-piracy techniques, or futzing with hardware incompatibilities. That's iOS too.
- account42 6y ago> instead of anti-piracy techniques Or you could simply focus on the legit PC market instead of worrying about people who will likely never be your customers.
- noio 6y agoMy take (I develop games) is that it's a combination of piracy on Android, and a prevalent unwillingness to pay for things upfront. Android users have come to expect that all apps are (initially) free. On PC there is piracy, yes, but there is also a large audience that is eager to purchase premium games (mostly locked into Steam though, but that is another discussion)