4 ms·
FWIW, monetization strategies do influence how a game plays - at least for people who don’t pay extra. Energy limits how much you can play the game in a partic
by falcolas 6y ago
FWIW, monetization strategies do influence how a game plays - at least for people who don’t pay extra.
Energy limits how much you can play the game in a particular day.
XP Bonuses ensure that there’s a greater-than-normal (probably dull) grind to progress through the game.
Cosmetics mean that there will be few, if any, cosmetic rewards for playing the game. (An aside: yes, this matters. If cosmetics weren’t an important part of a game, why would they sell them?)
Lootboxes (gacha, etc) mean that the ability to make substantial progress through the game will rely on luck (and grinds to get the chance to test that luck).
And, something new coming to roguelikes/lites, “Undo” consumables mean that you’ll be starting over more than you’d expect to.
Otherwise, I agree with your overall definition of Roguelikes.