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I'm actually working on a library like that for Common Lisp, but it's still very much a work in progress. My goal is to have a framework where I can experiment
by jlarocco 6y ago
I'm actually working on a library like that for Common Lisp, but it's still very much a work in progress.
My goal is to have a framework where I can experiment with different parts of OpenGL by sub-classing something and then override a method or two, and have it "just work" with everything else in the framework (shaders, viewers, animation, user interaction, etc.)
https://github.com/jl2/newgl/tree/buffer-refactor https://github.com/jl2/newgl/tree/buffer-refactor