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There's no metaprogression (runs affecting future runs) in DCSS. You must be confusing it with a different game. It's a classical "Berlin Interpretation" roguel
by djur 6y ago
There's no metaprogression (runs affecting future runs) in DCSS. You must be confusing it with a different game. It's a classical "Berlin Interpretation" roguelike in every regard.
- jere 6y agoRight. The only thing that can potentially carry over across DCSS runs is a "player ghost", which actually makes the game much harder rather than easier. In any case that's a very small part of the game.
- djur 6y agoDCSS ghosts also guard random loot, not a bones pile like in NetHack. And in recent versions the game has a set of built-in ghosts that can appear even on a fresh install, so there's not even a meaningful difference between your first playthrough and later ones.
- bhickey 6y ago> It's a classical "Berlin Interpretation" roguelike in every regard. This is no surprise. David Ploog and his sister Johanna helped write the Berlin Interpretation. David served as de facto PMs of crawl for years.
- skyyler 6y agoI think they're likely referring to ghosts.
- djur 6y agoIf that's the case, the pairing with Hades (a game with strong metaprogression) muddles the point. As I mentioned in another comment, DCSS doesn't have "bones" to loot and it will generate ghosts regardless of whether you've actually played before, so the impact of previous runs on future runs is essentially cosmetic.