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The old school roguelike community has been arguing about this definition tediously for ages. It's probably time to accept that "Roguelike" has come to mean lit
by jamesgeck0 6y ago
The old school roguelike community has been arguing about this definition tediously for ages. It's probably time to accept that "Roguelike" has come to mean little more than procedural generation and permadeath [1] and settle for a different term like Procedural Death Labyrinth [2] to describe games closer to the Berlin definition.
1. https://www.goldenkronehotel.com/wp/2020/01/15/the-roguelike-war-is-over/ https://www.goldenkronehotel.com/wp/2020/01/15/the-roguelike...
2. https://www.gamasutra.com/blogs/LarsDoucet/20131203/206159/On_Procedural_Death_Labyrinths.php https://www.gamasutra.com/blogs/LarsDoucet/20131203/206159/O...
- djur 6y ago"Classical roguelike" or "traditional roguelike" works fine.
- raspyberr 6y agoI've already seen kids talking about "classical rouglikes such as Spelunky". So no, it doesn't.
- djur 6y agoIt's not necessary that a term be always used in exactly the way it's intended, only that the term not be thoroughly skunked for a particular use. In the contexts where "classical roguelike" or even "roguelike" doesn't precisely communicate intent, a brief description should be sufficient.