4 ms·
Only half on topic, but I wish GIMP garnered the same amount of industry support that Blender has. It has the bones to be great, it just needs a lot of UI and U
by jorvi 6y ago
Only half on topic, but I wish GIMP garnered the same amount of industry support that Blender has. It has the bones to be great, it just needs a lot of UI and UX polish, and in open source those things always seem to attract the least passion (which is okay! if people work on something for free and of their own accord, they can pick whatever they want to work on). If some serious industry dough was being poured into GIMP, they could pay people to work on the less-fun bits.
Tbh they also should ditch the NIH attitude. Yes, sometimes Photoshop's behaviour or keybinds are more convoluted than GIMP's, but people have Photoshop's quirks ingrained and making the transition easier is what counts. Blender has an amazing 'industry keybinds' option.
- tim44 6y agoYeah I agree about the keybinds. With blender, something as simple as left clicking to select objects can make a huge impact learning and using software when you don't have to reset your brain constantly. It can be tough to have like 3 different sets of keys used to navigate different 3d viewports.
- Shared404 6y agoI also like the way that on first run Blender will let you select the keybindings that you want to use. That seems like a good compromise to me.
- progman32 6y agoFreeCAD also has several options for 3d navigation bindings. Really helped smooth the transition.
- deleted 6y ago[deleted]
- tim44 6y agoGood stuffs. As a kid, 3dstudiomax sent me a cease and desist. Today I understand why.
- kzrdude 6y agoIsn't it more likely that Krita captures that?
- m4rtink 6y agoYeah - as with Blender or Libre Office of FreeCad I'm not sure more than one big pro-like open source project can be sustained. And it seems Krita is moving in the right Blender-like direction to do just that.
- billfruit 6y agoPhotoshop is also not a great example of a well designed UI, and needing to replicate many of its idiosyncrasies in GIMP is pointless perhaps. I learned GIMP first and got very used to its MDI interface, later on using Photoshop I found PS not as comfortable or easy to do the things I wanted to do.
- prokoudine 6y ago> Tbh they also should ditch the NIH attitude. Tbh, we always ask people for justification of their UI/UX proposals. We don't say 'no, because Photoshop'. If we say 'no', it's because we think it doesn't make sense for GIMP or breaks existing consistency.