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by m-p-3 6y ago
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- pjmlp 6y agoSony already has several low-level APIs, much easier to use than Vulkan and precede it.
- bch 6y agoAre you talking about gnm, gnmx[0] ? [0] https://en.wikipedia.org/wiki/PlayStation_4_system_software https://en.wikipedia.org/wiki/PlayStation_4_system_software
- pjmlp 6y agoYep. It is kind of DirectX 12 like, with a shading language similar to HLSL. Also Switch is always referred as an example of Vulkan support, they also do OpenGL 4.6, but what really matters for native titles on the platform is NVN.
- Arelius 6y agoAnd I'm not sure that it actually has Vulkan support. Can confirm that OpenGL is at least technically supported.
- bazooka_penguin 6y agoThey already had a low level graphics API for ps4, GNM, before Mantle. In fact, EA DICE's Johan Anderson who did most of the groundwork for mantle, said he got his ideas from working with console APIs. At the time he was working on the mantle spec it probably would have been the xbox 360 or ps3 APIs or an early form of the ps4 API. The X1 didn't launch with a low level API, but they provided one some time before 2014 according to a Metro Redux dev
- shmerl 6y agoAMD also makes chips for Xbox, so that isn't really a reason for them. I haven't seen Sony saying they want Vulkan to succeed. Like MS with DX12 and Apple with Metal, they are so far stuck with their GNM.