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Unity Asset Store: $3000 revenue in 5 days from a spline drawing tool
- JabavuAdams 16y agodigs through old Unity projects looking for commercializable tools Nicely done!
- JesseAldridge 16y agoOn a related note, they had an indie game contest thing at SXSW and I think at least half the games were done with Unity (including the one that won). Must be a pretty good tool.
- keely 16y agoI'm the creator of the tool. Registered just to comment. That the sentence is a little bit deceiving. Gross sales were 3k$, my revenue was 2.1k$. It was FIRST five days, not just any five days. It changes the nature of the story a little bit imo. Anyways, thanks to dirtyaura for posting.
- tectonic 16y agoCongratulations on your launch!
- keely 16y agoThanks! In case someone is interested: After 7 days, the gross sales are now 4300$ and my revenue 3000$.
- daniel1980fl2 16y agokeely -- with your game design skills, how come I dont see you #1 in app store with angry birds eating your fumes!! I had way more fun with your little game than with angry birds which are stupid, imho.
- AndyNemmity 16y agoWhere's the link to it in the Asset Store?
- keely 16y agoAsset Store works mostly from inside the Unity application. My product (RageSpline) is currently in the front page big banner, so you'll have no trouble finding it.
- deleted 16y ago[deleted]