2 ms·
Also, in this case the clients are predicting and rendering the entire game state based on input from all other clients. It is also enviroment agnostic and you
by stagas 16y ago
Also, in this case the clients are predicting and rendering the entire game state based on input from all other clients. It is also enviroment agnostic and you can run the same simulation on the server with the same code and be in sync.