4 ms·
How a lone developer is making 6 figures in revenue from a viral game.
- rms 19y agoAnd it's really a great game too. I knew it hit the big time when Michael Arrington posted about it. http://www.handdrawngames.com/DesktopTD/ http://www.handdrawngames.com/DesktopTD/ if you want to play.
- jaggederest 19y agoNo, no, this is about a DIFFERENT guy making six figures from tower defence games. There's more than one. (!!) http://novelconcepts.co.uk/FlashElementTD/ http://novelconcepts.co.uk/FlashElementTD/ Paul Preece vs David Scott
- rms 19y agoI'm not sure what you mean. "Thats the option Paul Preece took with his phenomenally popular Desktop Tower Defense... in Preeces case, close to six figures." The article mentions David Scott's game as an inspiration for Preece's game.
- tuukkah 19y agoI did some "testing" on both of them yesterday, and once again it seems like the second take is the winner. In FlashElementTD, you're throwing towers at the sides of a death row trying to shoot to death heaps of pixels representing children and pets and what have you, while they run down the corridor. On the contrary, in DesktopTD you have to be creative in designing a fortification with your limited resources to protect your desk candy from the alien invasions. I was genuinely surprised of the results of some of the strategies I tried. Then there's the whole social part of challenging your friends. I looked at some of the winning designs and was positively surprised again. I take it both of the games have their fans but to me it's obvious if the second one is more liked.
- staunch 19y agoTake a novel little piece of "value" then multiply it by many tens of thousands of users and the result is success. This illustrates perfectly why some stuff that seems so technically trivial (Twitter or YouTube) can be so powerful. Thankfully most organizations are totally incapable of producing simple focused products, so there's plenty of room for startups.