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I'm suprised by: > Good parts: library ecosystem is great > Bad parts: having to fight the compiler My limited impression of Rust was the opposite on both po
by st1x7 6y ago
I'm suprised by:
> Good parts: library ecosystem is great
> Bad parts: having to fight the compiler
My limited impression of Rust was the opposite on both points - that the compiler is super helpful but the crate ecosystem sucks.
- snazz 6y agoDepends on your point of reference and what you're using Rust for. The crate ecosystem is a huge breath of fresh air compared to package management in C and C++, but you can't expect it to have a very good solution for things like game engines and GUIs.
- markrawls 6y agoRust does actually have an excellent game engine crate, called tetra. It's heavily MonoGame/XNA inspired and is at a good stable point (in my opinion). I typically work more in the area of systems administration and automation, so I don't have much experience in the way GUI development, but there are Rust bindings for dear-imgui; and I would be very surprised if there weren't QT/GTK bindings.