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Go is incredibly readable I find. Yes, you tend to find yourself writing a lot of code because of the lack of generics, but that is being fixed as we speak. Gen
by Philip-J-Fry 6y ago
Go is incredibly readable I find. Yes, you tend to find yourself writing a lot of code because of the lack of generics, but that is being fixed as we speak. Generics has a draft and it looks nice from a Go developers perspective.
And Go let's you communicate by copying. That's what a Channel is. Pass a struct and that is copied. Pass a pointer and the pointer is copied. The thing it points to isn't copied for glaringly obvious reasons.
And what would you suggest is a good alternative for returning multiple parameters. Currently this basically forces you to handle any possible errors and results in software you can very easily reason about.
Not sure what you mean about human reviewers needing to check errors.
- LandR 6y ago> Go is incredibly readable I find. I'm the opposite, I don't find it readable at all. I find Go too verbose to be readable.
- kevincox 6y agoExactly this. I find that each line of go is readable. However actually trying to figure out what the code is trying to accomplish becomes a chore because I can't keep all of the lines in my head. Maybe it is because what I am used to but I find I am often "pattern matching" loops into `map`s `filter`s and similar in my head. Of course doing this, and making sure that I didn't miss a side effect or condition that makes it not-quite-a-map takes a lot more brainpower than just seeing `slice.map(|path| path.basename())`.
- np_tedious 6y agoEvery isolated Go piece is pretty readable. The problem is that getting most things done requires enough code that it's a lot of work to take it all in. Run all the for loops in your head. Etc. Higher level (and esp FP) languages like Haskell or Scala will be the opposite. That bunch of function compositions may take a little bit of work to digest, but once you understand it you understand a lot. When people disagree on readability its often bc they mean two different things. We would benefit from different terms for readable-in-the-small and readable-in-the-large.
- nahname 6y agoIt is a lot like reading levels. Go feels like a grade 5 reading level. This means most people can read it. It also means complex concepts take a lot longer to explain because you have to avoid all sophistication.
- panpanna 6y agoCounterpoint: I find the go standard libraries (which are quite extensive) incredibly readable.
- eru 6y ago> And Go let's you communicate by copying. That's what a Channel is. Pass a struct and that is copied. Pass a pointer and the pointer is copied. The thing it points to isn't copied for glaringly obvious reasons. I'm not sure what those glaringly obvious reasons are. In Erlang, you just send a copy of the whole struct. Not some kind of references or pointers. See eg https://play.golang.org/p/P3qUtFenp2q https://play.golang.org/p/P3qUtFenp2q But as I am saying, if you want to send pointers (or references) over a channel, they should support marking things as immutable. > And what would you suggest is a good alternative for returning multiple parameters. Currently this basically forces you to handle any possible errors and results in software you can very easily reason about. Go doesn't force you to handle errors at all. The compiler will happily mix up the branches of your `if` that checks for errors, or let you get away without checking anything at all. My suggestion would be eg algebraic data types. Especially sum-types. Or in more C inspired terms: tagged unions plus pattern matching. Or 'an enum with parameters'. > Not sure what you mean about human reviewers needing to check errors. In a language without any checking at all like JavaScript, human authors and reviewers have to make sure that you don't accidentally eg add a string to an int. Or otherwise, have to make sure that at least you have enough test coverage. In Go, the compiler can yell at you when you are trying to add an int to a string. In OCaml or Haskel or Rust (or any language with algebraic data types), the compiler can make sure that you check your errors. So in eg Haskell syntax that looks like this: case someFunctionThatMightGoWrong(someParameter) of Error errorDetails -> handleErrors(errorDetails) Success someValue -> doSomethingSensible(someValue) Crucially, `someValue` is only in scope in the branch where we match the right pattern. So you can't accidentally go on computing with that variable in the wrong branch. Does this make sense? If not, I can try to explain in some other way.
- bankisan 6y agoRegarding the example in your first point, you are still sending a reference `m` of the map. If you wanted to send an immutable type, you could declare the channel to only accept struct values (and not pointers to structs) and you'll get your desired behavior. Here's a playground for reference: https://play.golang.org/p/U2tYZVTtUf- https://play.golang.org/p/U2tYZVTtUf-
- simiones 6y agoI think even more than the lack of generics, Go is difficult to read because it forces you to mix the error path with the success path in every function which can possibly fail, often making you bubble errors up the call stack manually.
- eru 6y agoWell, the onerous error handling is a symptom of the lack of generics. Go has no facilities to would allow you to abstract away the repetitive parts of error handling.
- curryst 6y ago> And Go let's you communicate by copying. That's what a Channel is. Pass a struct and that is copied. Pass a pointer and the pointer is copied. The thing it points to isn't copied for glaringly obvious reasons. Copying large structs is not ideal, but passing a pointer to the channel means the other side of the channel can mutate that data. If Go had immutable types, you could pass a constant pointer, allowing the other end of the channel to read from the pointer but not modify it. > And what would you suggest is a good alternative for returning multiple parameters. Currently this basically forces you to handle any possible errors and results in software you can very easily reason about. What he's talking about is returning a union type. You have a single return value, it's type is either a valid result (i.e. a string) or an error. The compiler expects you to do runtime type checks (basically) to assert whether your return value is actually a value or not. The explicit return values get clunky in some situations. If I have a function that processes an array of items, where each item can fail individually, in Go the cleanest way to handle that is to make a struct that holds a pointer to a value (so you can check if it's nil) and an error. And you return an array of those structs. In languages with Options, you can simply return an Option object, and let the upstream caller figure out what to do if it's an error. Javascript/Typescript Promises are a similar, though less featureful, implementation of the same kind of idea. Not sure what you mean about human reviewers needing to check errors.
- eru 6y ago> What he's talking about is returning a union type. You have a single return value, it's type is either a valid result (i.e. a string) or an error. The compiler expects you to do runtime type checks (basically) to assert whether your return value is actually a value or not. Not quite. I am suggesting a tagged union. Not a runtime type check. You'd check the tag. Some language only support the runtime type-checked version of union types. That's a bit silly. For example, it makes it much harder to write a function that may either error out itself, or produce an error message as its bona fide value.