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Our main backend is wgpu, which is backed by Vulkan, DX11, DX12, Metal, and WebGPU (according to whats available on each platform). We also have a work-in-prog
by _cart 6y ago
Our main backend is wgpu, which is backed by Vulkan, DX11, DX12, Metal, and WebGPU (according to whats available on each platform).
We also have a work-in-progress WebGL2 backend (which will eventually become a desktop OpenGL backend too).
- reitzensteinm 6y agoIf you can nail WebGL, this project becomes so tempting. There's basically nothing out there that gives you good cross platform. We're using Unity, and optimizing for wasm performance and size is so awful (they don't have a good solution for streaming). Our parent company uses a js engine, which has meant a far better story on the web, but porting successful games to mobile is awful. You could quite easily become the natural choice to develop a decent cross platform game in.