4 ms·
> Basically just an ergonomics issue. A viral one, and number-of-possible-states-exploding one at that. > First, in Rust this isn't really a problem. You can
by BenoitP 6y ago
> Basically just an ergonomics issue.
A viral one, and number-of-possible-states-exploding one at that.
> First, in Rust this isn't really a problem. You can always turn async calls into blocking ones in Rust by calling block_on
That's not exactly what we're trying to do here.