2 ms·
iirc Quake 3 required a 3D accelerator and didn't support software rendering - but this was before graphics cards supported hardware T&L so you're right those l
by smcl 6y ago
iirc Quake 3 required a 3D accelerator and didn't support software rendering - but this was before graphics cards supported hardware T&L so you're right those lighting calcs would be performed on the CPU