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I feel like the Hololens 2 hasn't been discussed much because of its enterprise focus and high price point (and also its scarcity until recently), but it feels
by binarynate 6y ago
I feel like the Hololens 2 hasn't been discussed much because of its enterprise focus and high price point (and also its scarcity until recently), but it feels like a truly revolutionary leap forward for AR in terms of capability, UX, and usefulness. Using mine feels like a glimpse 10 years into the future of computing. Unlike the Hololens 1 where you had to move your head and hands counterintuitively to "air click" on things, with the Hololens 2 you just reach out and touch the UI and holograms in front of you (or if they're far away, you can point a finger and a sci-fi laser shoots out of it so you can click from afar). My overwhelming sense is that this is obviously the next wave of computing.
- joubert 6y agoI’ve been super curious to get one and explore. Are you building anything?
- binarynate 6y agoThe new financing should make that a lot easier: > Financing for as low as $99 per month will be available in early 2021. I develop a web browser plugin for Unity called 3D WebView, which lets applications embed web content in their 3D scenes. I've invested significant time this year into developing and improving support for Hololens (https://vuplex.com https://vuplex.com), and as part of that, I've gotten an interesting glimpse into the kinds of industrial applications that Hololens is being used for today. For example, several of my customers are creating bespoke applications to aid high-end manufacturing, like displaying instructions for aircraft assembly. Another application I've seen multiple times is remote assistance for field technicians. Although I still have a lot on my roadmap for 3D WebView, I think a lot about the kinds of problems that can be solved with AR and the ramifications of AR headsets becoming more affordable and accessible over time.