3 ms·
A lot of it is learned heuristics. Things like how fast the ball normally travels, how hard it looks like the player threw or hit, game knowledge about places
by jdmichal 6y ago
A lot of it is learned heuristics. Things like how fast the ball normally travels, how hard it looks like the player threw or hit, game knowledge about places it makes sense for the ball to go, etc.
- kzrdude 6y agoWe don't train these algorithms while they are in active, live, use. If a human camera man mistook the bald head for the ball once in the game, he'd probably only do it once.