6 ms·
Yep. Browsers could protect against this much better by profiling the fragment shaders instructions, size of data buffers, and requiring the render loop to have
by devwastaken 6y ago
Yep. Browsers could protect against this much better by profiling the fragment shaders instructions, size of data buffers, and requiring the render loop to have a delay. But then we get into managed GL territory and it's no longer really GLES, it's a library that gives you some features of GLES.
- pjmlp 6y agoWhich has been the whole "portability" story of OpenGL, it is similar only in name and some common operations, and that is about it. In big applications it is like coding to multiple 3D APIs anyway.