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In the early days, you could spot one by the lack of blinking because the model was trained on open-eyed images. Not sure if that's still the case, I'd be surpr
by csmattryder 6y ago
In the early days, you could spot one by the lack of blinking because the model was trained on open-eyed images. Not sure if that's still the case, I'd be surprised if it was.
Any time I see a "this is peak technology" comment, I'm always reminded of the PC gaming magazine cover showing the first Unreal game's graphics ("Yes, that's an actual PC screenshot!").
It looks awful now, but in the nineties, it blew us all away.
https://i.pinimg.com/originals/d1/5b/d9/d15bd9f544e6fd4bf7403ef918b5cc93.jpg https://i.pinimg.com/originals/d1/5b/d9/d15bd9f544e6fd4bf740...
- ip26 6y agoPeople didn't think it looked like reality. Back in that time, marketing used a lot of illustration to promote the game that had little connection to the in-game visualizations. So that cover is more saying, "This wasn't drawn by an artist".
- lagadu 6y agoThese do blink so it's no longer an issue. It's still not perfect because other than blinking the eyes have no expression to them, they're mostly still which is very unnerving once you start paying attention to that (it's also how you can tell a fake from a genuine smile). But we're at the point where unless you're looking for it, it's easy to believe.