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Things Every Graphic Design Student Should Know
- pacaro 16y agoMany of these apply to developers, all of them are worth thinking about if you get the opportunity to work with designers
- michaelpinto 16y agoSadly I disagree about the unpaid internship (even though its something i would never do to anyone else) — having the right name on a resume can get you off to a good start.
- wccrawford 16y agoThe basic ones are so basic they don't belong on the list, and the rest are all 'true'... Until they aren't. There are exceptions to almost every non-basic thing on that list. Your exact position and circumstance will dictate all of that. They're probably a decent default, but they're hardly 'things you should know' and more 'guidelines to success, but take them with a grain of salt'.
- pacaro 16y agoI think that there needs to be, both for the developer and the designer, an understanding that rules are made to be broken. Knowing or learning when and how to break them might be beyond the scope of any number of tweet sized aphorisms Lists like this make me want to try and find a huge set of software engineering "bumper stickers" my dad sent me 15 years ago, containing dubious gems like... pi seconds is a nano-century Never debug standing up (predates standing desk fad) Some projects can only be accomplished with fewer than 10 or greater than 100 people, but by no number in-between
- nedwin 16y agoGreat stuff, going to share this with the interns on Monday.
- jsavimbi 16y ago#51 Learn to code.
- jarin 16y ago"It takes more energy to start than it does to stop. This is true for physics, your career, and that idea you need to work on." This is not true for physics.