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Interesting examples, as I see many of those as regressions in UI. The use of contextual controls means that you're never quite sure what action is going to re
by MereInterest 6y ago
Interesting examples, as I see many of those as regressions in UI. The use of contextual controls means that you're never quite sure what action is going to result. For example, Mass Effect 2 had quite a lot bound to 'E' as "interact", which could be anything from calling an elevator, talking to someone, crouching behind a wall, or picking up an item. Try to talk to someone near a wall, and you might hide behind it instead. Similarly for the tabbed menus, they hide information several clicks deep, rather than showing you what you want right away.