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I am experimenting with it as a replacement for hobby projects that I want to share and collaborate on. I was always leery of Fusion 360 precisely because it wa
by DanTheManPR 6y ago
I am experimenting with it as a replacement for hobby projects that I want to share and collaborate on. I was always leery of Fusion 360 precisely because it was not truly free, and instead encumbered by the whims of Autodesk. If I want to create things that are meant to become part of the creative commons, then my whole creative toolchain should be part of that same commons.
There is a learning curve to it, as the interface and a lot of the paradigms are different than what is typical of other design tools. I've had to humble myself and follow through a lot of video tutorials (Joko Engineering is pretty good https://www.youtube.com/watch?v=8h1ofkRFdeI https://www.youtube.com/watch?v=8h1ofkRFdeI). I'm then re-modeling some simple projects just to assure myself that I can replicate what I've done before (for example, https://www.thingiverse.com/thing:4616582/files https://www.thingiverse.com/thing:4616582/files). Some aspects of it seem fairly unfriendly initially, but the experience smooths out once you grok the approach. I'm so used to using Solidworks that I kind of forget what it was like to first learn how to use parametric modelers.