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Viable in terms of functionality for creating models for e.g. hobbyist 3d printing? Yes, there's a bunch of people using it, and I've managed to use it for this
by guitarbill 6y ago
Viable in terms of functionality for creating models for e.g. hobbyist 3d printing? Yes, there's a bunch of people using it, and I've managed to use it for this (admittedly very simple models).
Is it as nice/easy to use? Not quite. Although Qt is pretty good on some Linux flavours and Windows. With more donations, I'm sure this could improve, too.
But on a deeper level, the feature set is large/mind-boggling, and I think this is a problem for adoption for a specific use-case like FDM/FFF/3d printing design, but also in general for software quality and software development.
For example, some workbenches work better than others - one even straight up threw a classic Python 3 error, "bytes required, not str". This can be mitigated to a certain extent by disabling workbenches you don't need [0]. But it feels like a jack of all trades, master of none situation.
What are the alternatives? I don't know. OpenSCAD basically has no editing GUI and a bizarre language. Fusion 360 still works, even though it's clear Autodesk will continue to squeeze it (not only the non-commercial restrictions, but the significant price in 2018 if i'm remembering correctly). Blender is great, and boolean tools are improving, but it isn't parametric, and the non-destructive workflow is unusual.
[0] https://wiki.freecadweb.org/Interface_Customization#Workbenches https://wiki.freecadweb.org/Interface_Customization#Workbenc...
- andybak 6y ago> Blender is great, and boolean tools are improving, but it isn't parametric, and the non-destructive workflow is unusual. I recently discovered https://github.com/aachman98/Sorcar https://github.com/aachman98/Sorcar which looks intriguing but there is UI friction with these workflows and node-based systems offer power but add clutter and complexity. I wish a non-destructive modifier stack was front and center in Blender. I know it's in there but it's not the primary focus and that hurts UX.