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When I was a kid I absolutely preferred Sierra's adventure games, especially the King's Quest series. They were so much more sincere and aesthetic, while the Lu
by tdumitrescu 6y ago
When I was a kid I absolutely preferred Sierra's adventure games, especially the King's Quest series. They were so much more sincere and aesthetic, while the Lucasarts ones were more cartoony and full of corny jokes that broke the 4th wall. (To be fair Space Quests did this a lot too, and those were great.) I was always offended by the point-and-click interface which felt dumbed down compared to the bare text input. Even if the latter was of course severely limited and frustrated a lot of gamers, it always felt more open-ended and limitless to me. You never knew when some longshot idea you typed out would actually work, like yeah you really are on the same wavelength as the designers. I used to dream about making games like that with far more advanced parsers and dictionaries (but like so many, I tended to get sucked into the rabbit hole of building the engine and development tools rather than the actual games).
- juanuys 6y agoThe curse of the programmer! The one game I finished recently: a polyomino puzzle game, but of course had to make a solver from scratch first. But at least I finished it :)