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It would be awesome to have the old Sierra games like King's Quest, Police Quest, Space Quest, etc. re-born as first-person adventures with photorealistic graph
by jnurmine 6y ago
It would be awesome to have the old Sierra games like King's Quest, Police Quest, Space Quest, etc. re-born as first-person adventures with photorealistic graphics.
- mancerayder 6y agoSure, if they retain the think-and-click feel versus becoming reaction-based hack and slash / shooters. In that case an emphatic yes.
- WorldMaker 6y agoI directly disagree for both King's Quest and Space Quest. So much of the worldbuilding and aesthetic value in those games was their animated styles. King's Quest was about adventuring through fairy tales, and most of our cultural vocabulary around that has been built by Disney animated movies. I very much believe that KQVII hit nearly the epitome of the King's Quest "perfect" aesthetic with its hand drawn art (even if it went sometimes a bit too "Looney Tunes", and some of the embedded 3D effects did not age well) that evoked playing through a darker Disney or Bluth film. (That KQVIII exists right next to it as first-person and 3D stood even then as a stark contrast for why King's Quest is probably a terrible fit for first-person 3D, even if Roberta hadn't been kicked out of the project and it had tried for a better KQ storyline.) Space Quest's aesthetic similarly had a lot of "Saturday morning sci-fi cartoon" in its DNA (such as Battle of the Planets, as one example to mind). Admittedly, part of Space Quest's aesthetic was all over the map if they could find a good joke for something they'd swap aesthetics on they fly for that joke (that's a big part of SQIV after all), but the tonality of the series very much never would fit with "photorealistic graphics" at least not for more than a joke or three. (Two Guys from Andromeda's SpaceVenture went 3D for cost reasons, but still seems to have settled on cell shading/cartoon styling over "photorealistic".)
- mancerayder 6y agoSpace Quest was a spoof on a bunch of shows - Buck Rogers comes to mind, but I'm probably older than you. Space Quest took itself a bit less seriously than KQ in that regard, with its many sci fi tropes. Loved them both for different reasons. I thought Space Quest was really funny and intriguing as a kid. King's Quest V along with Monkey Island II are the first games I owned when my parents bought me a 386 SX with a VGA card. At some point later I got a Sound Blaster and suddenly had non-speaker-beeping music.
- WorldMaker 6y agoNo it sounds like we're in a relatively close cohort age-wise. I specifically tried to mention cartoon references and skipped mentioning any live action influences/parodies to Space Quest as the point was specifically that Space Quest is as much a cartoon influenced aesthetic as it is influenced by live action or "photo realistic" works (of which there are very many, too many to list), because the point I was making was that specifically I don't think Space Quest itself would work the same in live action/3D/"photorealism", and you would lose a lot of the intentional aesthetic moving to it. In addition to parodying live action works, Space Quest was a cartoon, not just for technical reasons but for art reasons.
- mancerayder 6y agoI don't know, man. You might be onto something with the image of a first person cartoon-ish world. That aesthetic might be very cool and interesting. The quest for the most real realism will get boring eventually, right? The painted and cartoonish world of the 2D adventure games was very cool (in fact I'm playing the Leisure Suit series now, that while not great, fulfills that nostalgic itch), but who knows what comes next.