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Never had more than a passing interest in IndyCar or NASCAR races, but I remember enjoying both of those on a 486 DX with the turbo button on the case when I wa
by CMay 6y ago
Never had more than a passing interest in IndyCar or NASCAR races, but I remember enjoying both of those on a 486 DX with the turbo button on the case when I was a kid. Links: The Challenge of Golf was another one.
Daytona USA was released around the same time... and had a karaoke mode so you could sing along to the soundtrack while racing. That was Papyrus' true downfall, they never identified karaoke as a critical feature in any of their games. :)
- sokoloff 6y agoIronically, Daytona was actually one of our downfalls or at least a thorn in our side. Sega had the license to the Daytona name and usage for electronic games and that’s one of the most well-known tracks and events. We had every other Cup and Indy circuit, but couldn’t get Daytona. (For our in-house racing series, we had a “Florida” circuit that was the first and middle race in the schedule. For some reason, it was surprisingly close to Daytona International Speedway in design.) We’d have probably sold more boxes and surely would have gotten more online subs if we’d been able to offer Daytona. (Some of the Papyrus crew went on to form iRacing and they’ve got a great product over there; still no karaoke though...)
- CMay 6y agoI guess that doesn't surprise me too much for a sim, though the future of racing games may be the other way around. Some of the most loved tracks in racing games are fantasy ones where you have full control to iterate on the experience and scenery. Would be nice to see next-gen racers returning to that in a big way and eventually have people wanting to license the tracks for real-world construction after they've been battle tested by millions of virtual drivers.
- animal531 6y agoI'm a foreigner, we don't have either. But Indy 500 was groundbreaking at the time, and then came IndyCar. The graphics and all around racing was really great.